Check here for development updates

Check here for development updates

About Xenomarine

Xenomarine is a sci-fi roguelike game. Click here for the main game site.

Alpha 5: patch notes

Development updatesPosted by Logophil Tue, March 06, 2018 14:26:32
It's a pretty big one! The 'Drones and Turrets' release add gun turrets to the game for the first time. Turrets can be either neutral or hostile and can be hacked in the same way as drones, and basic ones can also be found as placeable inventory items. This release also finally adds player move animation to the game! More details below.



DRONES AND TURRETS:

NEW: 3 types of gun turrets
NEW: scout drones and gun turrets can now be found as equipment
NEW: drones can now have weapons with incendiary or electric damage
MOD: 'fire at nearest' command now ignores neutral drones/turrets as targets
FIX: sound effect for combat drones
FIX: bug where drones do not turn to face player when making ranged attack
FIX: drones are now resistant to poison
FIX: bug with mouseover info for drone resistances

GRAPHICS:

NEW: smooth movement animation for player
MOD: 'key repeat delay' option changed to 'move speed'

NEW ITEMS:

NEW: power tool that can cut through walls/doors
NEW: new hacking devices variants including hacking bonuses

NEW ROOM LAYOUTS:

NEW: 1600 new extra-large vault layouts

BALANCE:

MOD: stealth field battery life increased by 500%
MOD: salvage mission targets now have minimum distance from player

JETPACK FIXES/IMPROVEMENTS:

MOD: jetpacks now come with enough fuel for two jumps
FIX: jetpacks no longer allow movement through walls/doors
FIX: jetpacks and field generators now sorted correctly in inventory
FIX: using jetpack no longer avoids terrain status effects

OTHER BUGFIXES:

FIX: various inventory items incorrectly set as stackable in inventory
FIX: incorrect number of unopened large equipment crates shown in data terminal


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