Check here for development updates

Check here for development updates

About Xenomarine

Xenomarine is a sci-fi roguelike game. Click here for the main game site.

Demo Version 2.0.0 Released

Development updatesPosted by Logophil Thu, September 22, 2016 21:31:12
Released today on, the new update to the Demo version of Xenomarine has so many new features I called it v2.0. The biggest change to game experience will be the increased variety, both in terms of new enemy types and map design. But there are also major improvements to the UI, including drag and drop for the inventory, and better support for keyboard-only and mouse-only play styles. The full changelog below.

NEW: Enemy types

-6 new enemy types with new animations and sound effects
-new distinctive behaviours for each enemy type

NEW: Level generation features
-extra-large rooms (large‘vaults’) with thousands of possible procedurally generated layouts
-levels include secret doors and areas
-new furniture tiles: desks, chairs and beds
-new animated sprites for level features such as the terminal
-code streamlining so quicker mapgen

NEW: improved mouse controls
-mouse automovement now turns player in right direction by default (strafe option available)
-can use mouse to change direction (right-click)
-can use mousewheel to zoom
-can use mouse to open doors
-can use mouse to reload and skip turn

NEW: improved keyboard controls
-support for numeric keypad
-can use keyboard for ranged combat
-keyboard shortcuts for quickslots
-keyboard ‘fast move’ option

NEW: Inventory UI
-drag and drop for inventory
-contextual menus allowing use of consumables direct from inventory
-weapons and armor can be added to quickslots to allow mid-combat equipment changes

NEW: General UI
-small and large minimap
-status effect indicator (e.g. for stimpack bonuses)
-low health and level-up indicators
-better support for high-resolution screens

Various other changes
-improved help text for workbench/terminal
-belts with additional quickslots more frequent
-powerful crowbars reduced
-shift / turns help on and off*
-encrypted save files
-new level ‘fade in’ effect
-new wall tiles for more realistic line-of-sight exploration
-some tiles renamed

Bug Fixes
-fixed bug with crate health not being saved
-fixed bug with enemy rotations not being saved

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