Check here for development updates

Check here for development updates

About Xenomarine

Xenomarine is a sci-fi roguelike game. Click here for the main game site.

Demo 1.4.1

Development updatesPosted by Logophil Tue, March 08, 2016 22:09:49
A few additional fixes and balance tweaks:

FIX: dark rooms are treated as light for line of sight purposes when starting new game without quitting.
FIX: number indicating quantity of usable items occasionally not shown in inventory after sorting
FIX: bug with enemy enemies covered by fog-of-war still visible in lit rooms
BALANCE: armor improvement scrap cost reduced
BALANCE: slightly higher scrap drop

Demo 1.4.0

Development updatesPosted by Logophil Sun, March 06, 2016 17:43:32
Version 1.4 of the Demo features improvements to the 3D lighting effects of version 1.3, new text animation effects, UI improvements, and numerous bug fixes (see below). All levels now start off completely dark, but lights can be powered on if you find a generator!

NEW: torch and forcefield power bar now shown in quickslots and inventory
NEW: torches and forcefield can now be turned on and off
NEW: all levels start dark, however activating generators (new map feature) can turn lights on
NEW: animated text with sound effects for main log text and main info panels
NEW: permanent ammo and scrap display in main UI
MOD: items that can be equipped in quickslots are now differentiated through border colour
MOD: items currently equipped in quickslot now marked with asterisk in inventory
MOD: some performance optimization for update line of sight routines
MOD: improvement to main splash title text and image
FIX: typo on workbench help
FIX: add sound to equip in quickslot
FIX: strange behaviour when deleting items in inventory which are equipped in quickslot/equipment slot
FIX: bug with enemy seen messages occuring twice for same alien in some cases
FIX: bug where ‘torch out of power’ message shows when no torch equipped
FIX: bug where ‘torch out of power’ message shows every turn in some cases
FIX: quickslot items sound not working
FIX: terminal sound volume
FIX: remove ability to add item to more than one quickslot
FIX: volume of workbench sound reduced
FIX: bug with goodie crates not loading correctly

Demo 1.3.3

Development updatesPosted by Logophil Sat, February 20, 2016 17:56:07
Introducing some basic background music (to be improved further). Also user interface sound effects and a few other fixes:

NEW added basic atmospheric background music
NEW added menu sound effects
NEW added option to disable map scrolling (for low-spec systems)
MOD set default resolution to 1376 x 768 for PC version
FIX issue with mouse click sometimes occasionally not opening menu items
FIX door open sound no longer occurs when loading a level
FIX bug where moving damaged crates removes crate health bar



Demo 1.3.2

Development updatesPosted by Logophil Sat, February 20, 2016 00:16:46
Another minor update fixing a couple of bugs leftover from 1.3.0.

FIX: bug with highscore rankings
FIX: run-down torch shows -1 instead of 0 when mouse hovers over quickslot
FIX: repeat of run-down torch message every turn in main log
FIX: walls at edge of the map not showing when in line of sight
FIX: bug in which changing screen resolution between play sessions causes problems.



Demo 1.3.1

Development updatesPosted by Logophil Fri, February 19, 2016 07:56:41
Just a minor update mainly due to an issue when changing display resolutions between play sessions on the PC version. Previously the resolution dialog box had been added to address this issue, in 1.3.1 the dialog box is no longer needed.

MOD: Removes initial dialog box
MOD: Darken text background colour to aid readability on low contrast screens.



Demo Version 1.3.0 released!

Development updatesPosted by Logophil Mon, February 15, 2016 07:15:33
Version 1.3.0 is here with a host of significant graphical changes as well as gameplay tweaks and bug fixes. Perhaps the most interesting change is the introduction of whole levels where the lights are off, and you have to navigate using a modest torch - see illustration below:

There are also new floor tiles and alien sprites, a revamped user interface, enemy move animations and more.

Here is the full list of changes:

NEW main UI design including terminal, inventory, workbench and main UI
NEW floor tiles and enemy sprites
NEW lighting effects including whole levels with the lights on or off
NEW basic enemy move animations added
NEW inventory item graphics distinguishing between usable and equippable items
NEW torches with battery life and range
NEW basic loading screen
NEW allow clicking on armor to open new armor information panel
NEW smooth scroll and zoom of main display
MOD improved enemy sound effects
MOD improved terminal and inventory item descriptions
MOD allow any key to close some information panels
MOD inventory quantity numbers only shown for items with quantity
MOD reduce size of levels for balancing reasons
MOD increased probability of throwing knives on early levels
MOD number of demo levels changed from 5 to 4
MOD improved main log text colours
FIX bug where full line of sight sometimes not shown immediately on starting a level
FIX some throwing weapon sounds missing
FIX deal with case where acquire new item when inventory is full
FIX minor error in ranking of high scores
FIX bug with experience-point-cost for new skills sometimes loading incorrectly
FIX log text when trying to reload a fully loaded weapon
FIX exploding barrel sound not working
FIX bug with crate sprites not being removed when destroyed






New graphical update coming soon

Development updatesPosted by Logophil Sat, February 06, 2016 08:58:14
I’m hoping to be able to release a graphically updated Demo next week, along with a couple of balance tweaks and bug-fixes.

The main improvements are:

1) Much improved floor tiles. Those who have tried the Demo will be aware there was previously only one fairly boring floor tile type. Interesting I initially had programmed in more than one, but with the sprites I had for them I felt it actually looked worse. With the new sprites I’ve brought multiple types back in, and also added some random variations to the scudding of the basic one, and I’m really happy with the result:



2)Complete overhaul of the UI graphics, including most importantly a revamp of the terminal, workbench and inventory screens. Also new pop-up windows, new main UI and new splash page and menu text. Here's the new terminal screen:





Minor Demo update: v1.2.1

Development updatesPosted by Logophil Sat, January 30, 2016 22:38:04
Fixed a few more bugs, especially relating to pesky stimpacks! Changelog as follows:

FIX: Further bug involving stimpack effects wearing off
FIX: Stimpack description improved
FIX: Stimpack now increases throwing weapon skill
FIX: Death description on start new game improved
FIX: Exploding barrels now make explosion sound
FIX: Equipped shield info sometimes not shown in inventory
FIX: Enemies not facing player if player moves towards alien
FIX: Acquiring new skill at terminal now accompanied by sound
FIX: Encumbrance modifier calculation error
FIX: Encumbrance 'to hit' modifier now shown on weapon mouseover


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