Check here for development updates

Check here for development updates

About Xenomarine

Xenomarine is a sci-fi roguelike game. Click here for the main game site.

Alpha 1 Released!

Development updatesPosted by Logophil Sat, June 10, 2017 10:51:47
After more than two years in active development, Xenomarine is now in Alpha on itch.io!

A full description of the changes will shortly be available on IndieDB, but here is a chart showing a comparison of the features available in the Alpha compared to the Demo:



Here is the complete changelog:

Skills and Class

NEW: ‘class’ stat (e.g. soldier, engineer) added to terminal and highscores
NEW: ‘hacking’ skill,-used to hack and acquire drones
NEW: ‘alien tech’ skill used for mind-control devices and other tech
NEW: skills flash when available for clarity

Drones

NEW: combat drones (which can be hacked!)
NEW: scout drones (which can be hacked!)
NEW: hacking devices (required for hacking)

Level Design/Graphics

NEW: 12 new levels available (Alpha only)
NEW: 70 new enemy types available (Alpha only)
NEW: more variety for 1x1 rooms
NEW: ‘medical alternate’ room styles
NEW: ‘terminal’ style desks
NEW: 3x3 vaults
NEW: add additional 2x2 vaults
NEW: egg ‘hives’
NEW: floor scattered with scrap
NEW: procedurally generated atmospheric sounds improved (and game music removed)
NEW: desk objects (laptops, tablets, paper)
NEW controlpanel sprites as alternative to desk
NEW: new status-causing ‘goo’ tiles for later levels
NEW: 3x3tile floor area sprite to replace centre of rooms
NEW: yellow lights for radioactive rooms with new siren sound
NEW: coloured lights for special floor tiles
NEW: sprites for crates, crates also renamed
NEW: chest lights stop flashing when used
MOD: change corridor generation for vaults to allow connections to different room shapes
MOD: delete more rooms for more varied map layouts
MOD: reduce alarm volume
MOD: more varied level sizes
FIX: bug where no suitable locaton for vault found
FIX: less likely to spawn near teleporter
FIX: remove disconnected rooms
FIX: bug causing rooms connected only by secret doors to be deleted
FIX: med vault layout bug (see screenshot)
FIX: bug where being in water causes enemies always to miss
FIX: blood spatter disabled on water tiles

Weapons and Armor

NEW: 24 new weapon types available (Alpha only)
NEW: 12 additional grenade types with new sound effects
NEW: armor and helmet types
NEW: 2 additional shield types
NEW: minigun sound effect
FIX: minigun no longer has range 1

Items

NEW: status effect upgrades for player weapons
NEW: mindcontrol devices using alien tech skill
NEW: night-vision goggles (longer range than torches, shorter life);
NEW: 25 weapon enhancements
NEW: 20 new trap types available (Alpha only)
NEW: improved scanner animation and sound effects
MOD: turning torch/goggles on during a turn now costs 1 power
MOD: torches and goggles weight reduced to 1
FIX: bug where weakness antipack ineffective against severe weakness

Controls

NEW: ALT+ mvmt keys to move map using keybaord
FIX: auto-mouse-movement no longer goes through dangerous floor tiles
NEW: improved dual-wielding controls (second weapon is skipped if no enemy in range)
FIX: auto-mouse movement disabled when hallucinating

Inventory and Quickslots

NEW: delete button pulsates when available to make it easier to find
NEW: can now swap quickslots when using keyboard shortcuts
MOD: removed torch restriction from second slot on belt
NEW: more belt utilisation sounds

Help/Tutorial Text

NEW: help message when dragging usables to equipment slots
NEW: help message when dragging item to ineligible quickslot (torch/medkits)
NEW: help text when trying to repair armor with no scrap/other help for workbench
NEW: log message ‘you are low on health’
MOD: increased log font size
NEW: experience now shown on char stats?
NEW: message in main log to indicate encumbrance
NEW: help tips between levels
NEW: dual-wielding help message when unable to equip second weapon
NEW: info about changing movement controls on controls screen
NEW: log message ‘you now have enough experience points to learn a skill’

Log/Info Text

NEW: black background to log during LSD trap
NEW: remove ‘in the equipment crate’ from find messages (too long)
NEW: severely injured and close to death message now come after welcome messages on new level
NEW: added outline to hover info to stand out against light areas
NEW: text indicators for ‘out of ammo’ and status effects
NEW: mouseover alien show to hit with current weapon
MOD: more accurate info text for multi-vaccine
FIX: shield resistance info formatting
FIX: bug with hidden log messages when resizing log

Other

NEW: UI scaling for small and large screensizes, with improved sprites
NEW: improve demo and alpha completion experience, showing highscores for game
NEW: some game sounds improved
MOD: ‘illness’ debuff made less powerful
MOD: enemy distribution changed so more ‘themed’ levels
FIX: resting disabled when poisoned or radioactive
FIX: bug with some damage types not impacting health bar