Check here for development updates

Check here for development updates

About Xenomarine

Xenomarine is a sci-fi roguelike game. Click here for the main game site.

Version 1.5 is here

Development updatesPosted by Logophil Sat, April 16, 2016 09:15:27
It's been a few weeks since the last release, and version 1.5.0 of the free Demo is finally here. Do download the game and try it for yourself! Full changelog is listed below, here's a screenshot of the new UI:

New UI Graphics

New splashscreen with procedural animation
New UI panel graphics (borders, buttons, colour scheme)
New inventory screen and item graphics
New workbench screen
New terminal screen
New option screen

Other UI improvements

A* pathfinding for player movement
One-click targeting for ranged weapons
New ammo/materials display
Resizable message log
Log message multipliers to reduce clutter
New control scheme options
Can set log detail level (low, medium, high detail)
Improved UI sound effects
Improved use of shift key
Improved text on workbench

Game improvements

Larger levels with more varied layouts
Improvement to alien AI (more unpredictable movement)
New skills: shield block and shield bash
Introduced ‘level feelings’


Rebalanced skills: e.g. health improvement more effective
Reduced weight limit before incurring negative encumbrance effect
Increase experience point increment for learning new skills
Reduced range at which aliens are audible
Increased stimpack duration from 10 to 15 turns

System improvements/bugfixes

Linux support (tested in Ubuntu 15.10)
Support for higher screen resolutions (tested in 1980x1080)
Demo size reduced to 3 levels (levels also larger)
FIX: too many ‘you see a…alien’ log messages
FIX: no sound effect for sort inventory
FIX: memory leak involving scanner
FIX: glitch with animated text e.g. on highscore panel when loading for second time
FIX: bug where pressing ‘c’ sometimes did not load character panel
FIX: occasional errors and inconsistencies in mouseover on player weapon info
FIX: encumbrance now recalculated on picking up items not just on opening inventory