Check here for development updates

Check here for development updates

About Xenomarine

Xenomarine is a sci-fi roguelike game. Click here for the main game site.

Alpha 4.2: Patch notes

Development updatesPosted by Logophil Thu, January 11, 2018 23:53:30
As aliens coming up through the floor proved to be quite a popular idea, in 4.2 this happens more frequently, meaning you are never quite safe from the alien threat! In this patch there are also more weapons, and - finally - the ability to close doors!

MORE NEW WEAPONS

NEW: 8 new weapon types

MORE ALIENS COMING UP THROUGH THE FLOOR!

NEW: aliens now come up through the floor more often and at random (rather than just for missions)

SECURE THE DOOR!

NEW: close doors with 'right-click' or 'o'-key

OTHER

NEW : mouseover info for aliens now includes health, attack damage and attack type if player has previously killed aliens of that type.
MOD: shooting an alien on same tile as trap now triggers trap
MOD: aliens hatching from eggs are less dangerous types on average
FIX: bug where shooting at teleport trap teleports self
FIX: incorrect mousehover info for 'open door' and 'floor with hazard markings'
FIX: ability to dual-wield no longer affected by 'to hit' penalties, e.g. from illness
FIX: error in number of targets in mission description for 'drone virus' and 'plant life' missions
FIX: scanner sound effect not playing for some scanner types

Alpha 4.1: Patch notes

Development updatesPosted by Logophil Fri, December 29, 2017 22:42:35
Alpha 4.1 now available on Steam. There are 10 new weapons, including 5 new alien weapons, and cool new weapons (with new sound effects) like the ‘void laser’. All weapon stats have also been thoroughly checked and rebalanced. There are also 3 new assault mission types.


NEW WEAPONS

NEW: 10 new weapon types, including new alien weapons, sniper rifle and void laser
NEW: improved sound effects for some weapons
MOD: rebalancing of all weapons
FIX: shotgun and mini-lascannon can now be dual-wielded

NEW MISSION TYPES

NEW: 3 new assault mission types: 'breach from below', 'drone virus' and 'plant life'

OTHER

MOD: add low-battery scanner to starting inventory
MOD: crafting costs reduced for ammo and medkit
MOD: line of sight for generator-lit rooms increased to 12 tiles
MOD: exploding barrels now cause explosive damage and destroy nearby walls etc
MOD: hallucination visual effect modified to be easier on the eyes
MOD: secret doors are now automatically spotted from within secret passages, even after failing earlier spot test
FIX: bug where chests spawn at edge of map in alien caverns (causing a 'tile not recognised' error)
FIX: bug where plants and equipment crates spawn on top of large equipment crates
FIX: bullets gained from workbench increased to 10
FIX: bug with mission time limit for salvage mission
FIX: bug with shadows not updating correctly when destroying walls with explosive weapons
FIX: formatting problem when showing 3 or more 'to hit' adjustments in inventory screen




Alpha 4: Release notes

Development updatesPosted by Logophil Fri, December 08, 2017 23:23:27
Time for a pretty major update! 40 new alien types or variants, alien plants, destructible environment and lots of smaller improvements…



NEW ALIENS

NEW: Added 'alien plants' which grow in alien caverns (from level 2; 8 variants)
NEW: Added new base enemy type: ‘slicer’ (from level 9; 12 variants)
NEW: Added 3 new enemy variants for all base alien types: 1) phase-shifted, 2) dark blue and 3) multicoloured
MOD: changed level generation to increase range of enemy variants on levels 1-10
MOD: improved drone AI to allow targeting at up to range 3
MOD: improved alien AI so they find alternative route when blocked by other aliens

NEW ITEMS:

NEW: 3 new base scanner types for detecting traps and secret doors

DESTRUCTIBLE ENVIRONMENT

NEW: Walls, furniture and doors can now be destroyed by weapons with 'explosive' damage type
MOD: Weapons with 'explosive' damage type automatically destroy crates and barrels

UI

NEW: ammo now shown numerically for equipped weapons
NEW: camera follows player option now uses smooth camera panning
NEW: improved map scrolling with mouse (scroll speed frame-independent and relative to zoom level)
FIX: ‘no ammo’ pop-up text now shown for weapon equipped in left hand
FIX: added info about scrolling map with mouse+alt-key to controls screen
FIX: increased width of top-left ammo display text to avoid text-wrapping with more than 99 ammo

GAMEPLAY/BALANCE

MOD: increased rocket launcher to hit chance
MOD: power of mind globes increased from level 8
MOD: can now retain battery when scrapping flashlight with full (>=1000) battery power
MOD: reduced duration of radioactive damage debuff by 40%
MOD: increased weapon range of combat drones

HACKING

MOD: improved display for results of hacking data terminal
MOD: more detailed information shown for hacking electronics data
MOD: hacking aliens data now includes drones, eggs and alien plants
FIX: bug with data shown when hacking electronics data

OTHER

NEW: 7 new random tips added
NEW: pressing F1 shows random tip in main log
NEW: added log message for when combat drones become hostile on taking damage
NEW: character stats screen now shows effect of encumbrance on weapon skill
NEW: added support for Mac Retina screens
FIX: information panel (e.g. for achievement) sometimes hidden behind terminal/inventory panels
FIX: log message for destruction of barrel no longer refers to ‘crate’
FIX: destroying a barrel no longer unlocks the ‘vandal’ achievement
FIX: error with item description for blade converter, and for weapons with blade conversion
FIX: removed visual artefacts (white vertical lines) while scrolling map on high-spec systems
FIX: speed of movement with keys held down now frame-independent (better for high-spec systems)
FIX: bug with mechanic for missed thrown weapon attacks
FIX: bug with target indicators when using mouse to target area effect weapon
FIX: stimpacks introduced in Alpha 3.3 can now be used from inventory
FIX: bug with occasionally failing to unpause game after using security terminal
FIX: hallucination visual effect not loading from save
FIX: improved log message when aliens trigger traps
FIX: improved formatting of mousehoverinfo for drones
FIX: bug with description of traps in inventory screen

Plus for itch.io users without access to the Steam patches, here’s a summary of the other changes since Alpha 3

GRAPHICAL VARIETY

NEW: alien caverns
NEW: secret passageways accessed by secret doors
NEW: improved lighting effects for randomly generated colour scheme
NEW: 4 new floor tile variants
NEW: added 6 wall tile variants for variety
NEW: randomly generated colour scheme for each level

GAME BALANCE

MOD: armor resistances limited to 50% resistance before level 10
MOD: ammo from equipment crates increased by 100%
MOD: reduce experience cost to learn new skills by 20%
MOD: scrap from equipment crates increased by 1

UI

NEW: scroll map using mouse at screen edge
NEW: clicking on terminals etc now activates auto-mouse-movement
NEW: added ‘fail to spot secret door’ sound effect
NEW: added random tip to explain secret door mechanics
NEW: torch automatically turns off to save power when resting
NEW: option to have map always centered on player
MOD: changed font colour for random tip at start
MOD: allow limited mouse-controlled movement over radioactive/poison tiles
FIX: minimap now updates immediately after use of terrain scanner
FIX: can no longer access inventory while using workbench or terminals

LINE OF SIGHT

MOD: line of sight for generator-lit rooms is now 360 degress (firing arc unchanged)

MISSIONS

MOD: ‘salvage’ missions now involve special equipment crates

OTHER

NEW: added random tip to starting log entries
MOD: decreased alarm volume
MOD: decrease crafting costs for low-level items
MOD: reduce mission success sound volume
FIX: bug with saving of zoom level at death
FIX: bug when determining when to scroll map
FIX: info shown when hacking aliens data and no remaining aliens on level
FIX: bug where mission crates are generated for assault missions
FIX: spelling error on terminal screen for health




Alpha 3.5: Patch Notes (Steam only)

Development updatesPosted by Logophil Sun, November 12, 2017 10:10:29
It seems those pesky Wurms have been tunneling through through the steel walls of the space station, and creating weird alien caverns…



GRAPHICAL VARIETY

NEW: alien caverns
NEW: secret passageways accessed by secret doors
NEW: improved lighting effects for randomly generated colour scheme
NEW: 4 new floor tile variants

GAME BALANCE

MOD: armor resistances limited to 50% resistance before level 10

UI

NEW: clicking on terminals etc now activates auto-mouse-movement

OTHER

FIX: bug where mission crates are generated for assault missions
FIX: spelling error on terminal screen for health



Alpha 3.4: Patch Notes (Steam Only)

Development updatesPosted by Logophil Sun, November 12, 2017 10:08:07
Another update focussed on responding to the great feedback received on the Early Access so far, including what should be some quite tangible changes to do with graphical variety, line of sight and game balance.



GRAPHICAL VARIETY

NEW: added 6 wall tile variants for variety
NEW: randomly generated colour scheme for each level

LINE OF SIGHT

MOD: line of sight for generator-lit rooms is now 360 degrees (firing arc unchanged)

MISSIONS

MOD: ‘salvage’ missions now involve special equipment crates
MOD: 'salvage' missions have fewer targets

GAME BALANCE

MOD: ammo from equipment crates increased by 100%
MOD: reduce experience cost to learn new skills by 20%
MOD: scrap from equipment crates increased by 1

UI

NEW: added ‘fail to spot secret door’ sound effect
NEW: added random tip to explain secret door mechanics
NEW: torch automatically turns off to save power when resting
MOD: changed font colour for random tip at start
MOD: allow limited mouse-controlled movement over radioactive/poison tiles
FIX: minimap now updates immediately after use of terrain scanner
FIX: can no longer access inventory while using workbench or terminals
FIX: mouse map scrolling added to controls help

Quick update (v3.3) (Steam only)

Development updatesPosted by Logophil Sun, November 12, 2017 10:07:07
Just uploaded a quick update to fix a couple of bugs relating to camera movement, while also adding some new features requested by players:


NEW: can now scroll map using mouse at screen edge
NEW: option to have map always centered on player
NEW: added random tip to starting log entries
MOD: decreased alarm volume
MOD: decrease crafting costs for low-level items
MOD: reduce mission success sound volume
FIX: bug with saving of zoom level at death
FIX: bug when determining when to scroll map
FIX: info shown when hacking aliens data and no remaining aliens on level



Xenomarine is now on Steam Early Access!

Development updatesPosted by Logophil Wed, October 25, 2017 16:50:35
Xenomarine is now available on Steam early access (as well as on itch as before)! Here is a full list of changes in the new version (with credit given to the game testers on Reddit who recommended the changes)



New game mode
NEW: Adventure mode (no permadeath but highscores disabled)

Drones
NEW: 2 new drone types (heavy combat drones and advanced heavy combat drones)
NEW: proportion of drones begin level as hostile in higher levels
NEW: drone mousehover description includes hostile/neutral/friendly status
MOD: increase hit points for drones
FIX: drone lights sometimes turned off even when in line of sight

Missions
NEW: animation showing location of mission targets
NEW: log messages for mission outcomes
MOD: improved mission generation with more varied and achievable mission targets (baconcow/meangreenmachine)
MOD: better balance of number of equipment crates to find in salvage missions
MOD: better balancing of experience gained from missions
FIX: bug with alien count (used for mission generation) on loading levels

Hacking
NEW: data terminal which can be hacked to access level data

New items
NEW: new energy fields: stealth field, cloaking field, phase shift field
NEW: new forcefields (wide angle and full)
NEW: new stimpack types: vitality shots and regeneration shots
NEW: new large (long-range) torch type

Better support for large and small screen resolutions
NEW: new option to choose log font size
MOD: clicking on log no longer toggles height of log (removed because of interference with other mouse controls)
MOD: removed background image for game log
MOD: ammo/power/condition bars enlarged for improved visibility at different resolutions
FIX: bug with screen resolution preventing closing of mission terminal panel
FIX: bug where unable to change settings on some screen resolutions
FIX: stretching of background image for options screen on very large and very small resolutions
FIX: improved scaling of inventory and achievement icons on different resolutions
FIX: improved scaling of value bars (ammo/condition/power)
FIX: errors in scaling position of armor resistance icons on inventory panel

Game balance:
MOD: improve health skill increases actual health as well as maxhealth (augustdream)
MOD: slight increase to overall number of interactable level features, with more regularity for key features like terminals and workbenches
MOD: radiation rooms removed from levels 1 and 2
MOD: minor adjustment to difficulty level
MOD: average power for goggles increased
MOD: reduced taser dmage
MOD: reduce trap frequency

User interface
NEW: belt slots keyboard shortcuts shown
NEW: improved keyboard targeting to allow targeting of crates and eggs (lapislosh)
NEW: improved keyboard targeting for devices and throwing weapons (lapislosh)
NEW: warning text to confirm death when starting new game, or exiting game
MOD: add option panel for use of teleporter for next level
MOD: increased basic log dimensions
MOD: slowed flashing of text colour for available skills in terminal (baconcow)
MOD: controls info added to splash screen (lapislosh)
MOD: long range scanner blips now stay on the map until the end of player turn
FIX: bug where unable to close inventory by clicking inventory button
FIX: add menu sound to game mode toggle
FIX: bug where closing help screen for terminal/workbench unpauses the game
FIX: bug where pressing escape from armor screen opens options screen
FIX: bug with ‘inventory full’ log message not showing correctly
FIX: bug making it impossible to close splash screen windows using ‘enter’ (lapislosh)
FIX: encumbrance help text now shown when hovering over encumbrance bar as well as encumbrance text(lapislosh)
FIX: panel exit buttons not wokring on splash screen
FIX: problem with menu sounds not playing on settings screen
FIX: bug where icon for alien in cover overlaps icon for alien debuffs
FIX: bug where some actions (e.g use of quickslots) are still possible while game is paused
FIX: added value bar background for scanners
FIX: changing focus to another application and then clicking back in the game no longer generates mouse input (lapislosh)

Log messages
NEW: log messages now show enemy chance to hit
MOD: improve log messages for exploding barrels (to allow stacking of similar messages)
FIX: log message error for low log detail when being hit by non-blockable attack
FIX: incorrect log message for egg damage from main weapon (corruptsoule)
FIX: occasionally missing log text when finding radioactivity vaccine
FIX: bug with duplication of log messages when opening equipment crates
FIX: bug with empty log messages on low and medium log detail levels

Sound
NEW: added drone damaged/destroyed sound
MOD: improved low health sound effect (baconcow)
MOD: adjusted sound effect when generating level (baconcow)
MOD: changed sound effect when changing option settings (baconcow)
FIX: bug with egg hatch sound not playing when eggs are visible
FIX: fixed scanner sound for new scanner types
FIX: bug where sound effects get turned on by equipping an item from a belt slot
FIX: incorrect sound volume for level up sound effect(baconcow)

Other
NEW: new achievement icons
NEW: torch now shows range as part of standard info
MOD: improved scanner animation for map scanners
MOD: increased frequency and more irregular distribution of floor vents
MOD: improved dual-wielding help text to clarify shield requirements
MOD: torch renamed flashlight (lapislosh)
FIX: bug with impact of terrain and illness on to alien to hit chance
FIX: bug where cancelling new game select stil resets character
FIX: bug when increasing weapon skill at terminal with active skill debuff
FIX: wurms no longer spawn new wurms on poisonous etc tiles
FIX: bug allowing occasional alien movement onto dangerous tiles
FIX: improve egg spawning to avoid blocking path to teleporter (lapislosh)
FIX: bug where egg can be damaged by normal weapons after a special weapon attack (corruptsoule)
FIX: fixed dual-wielded chainsaw sprite



Alpha 2 Released!

Development updatesPosted by Logophil Wed, August 30, 2017 23:38:58
The second Alpha version of Xenomarine is now available to download on itch.io. Alpha 2 finally removes the level cap of previous releases, meaning there are now infinitely many levels of increasing difficulty. Other new features in Alpha 2 inlude randomly generated miniquests, 27 unlockable achievements, and 21 new item/armor/weapon types.

Here is the updated feature comparison chart:


..and a full list of changes:

Infinite Levels
NEW: Level cap removed: infinite number of levels (though content for later levels still limited)

New Feature: Miniquests
NEW: Random miniquests to gain extra XP, aka ‘Security Missions’ (3 basic types)

New Feature: Achievements
NEW: 27 achievements added
NEW: Non-steam achievements panel accessible from splash and options screen

New Weapons
NEW: 3 new weapons added

New Armor
NEW: 1 new armor and helmet class added (8 base types in total)
NEW: Armor can now have multiple resistances, including special resistance features such as ‘nonocarbon coating’
MOD: Improved naming system for armor types, so armor, helmet, belt, boots and shield can be ‘good’, excellent’ or ‘exceptional’ based on bonuses
FIX: Some inconsistencies in previous armor naming system

New Items
NEW: 8 new scanner types includig structural analyser and bio-analyser
MOD: Scanners now have limited energy and can be recharged with batteries
MOD: Greater rarity of biohazard traps

Other Improvements
NEW: Add log info when player resists status effects
NEW: Sound effect for lightsword
NEW: Sound effect for egg hatching
MOD: Chance to accidentally trigger traps when disarming increased
MOD: Enemies now have 50% chance of attacking other enemies when confused
MOD: Enemy blindness now reduces enemy chance to hit as well as confused movement
FIX: Update to controls help page to reflect changes to quickslot functions
FIX: Handle cases where trying to apply devices to wrong kind of item
FIX: Error where inventory help message stays on screen after closing inventory
FIX: Bug where item names are not generated for some belts and shields
FIX: Error with auto-torch help text in settings screen
FIX: Bug where resistances do not protect against effect of floor tiles
FIX: Bug where ramblers appear to move under traps
FIX: Status effects and effects of armor are now calculated when player is caught in the blast of own weapon
FIX: Effects of armor are now calculated when player is caught in the blast of an exploding barrel
FIX: Clicking no longer attempts to resize log on small screen resolutions

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